Services, what we make
Four crafts,one canvas
From the first wireframe to the upkeep long after launch. Four crafts, one team behind every screen we make.
Web
Sites, stores and web apps that paint outside the template.
Mobile
iOS & Android apps people keep on their first home screen.
UI/UX
Research, flows and interfaces, tested in the medium before a line of code.
Support
Updates, monitoring and fixes that keep it fast and secure after launch.
S-01 · The browser
Web design & development
From a single launch page to a full storefront, we design in the browser and build what we design, no hand-off gap, no template smell. Fast, accessible, and animated with intent.
Marketing & campaign sites
Marketing sites and launch pages with the craft to win attention, and the structure to convert it.
E-commerce
Headless storefronts on Shopify or custom stacks, fast checkout, editorial feel, merchandising the team can run alone.
Web applications
Dashboards, portals and SaaS products, complex flows made legible, built on a component system that scales.
Design systems & CMS
Tokens, components and a headless CMS wired together, so the hundredth page ships as sharp as the first.
Performance & SEO
Core Web Vitals in the green, semantic markup, structured data, beauty that still loads on hotel wifi.
S-02 · The phone
Mobile app design & development
We design for thumbs and build for both stores. Native where it counts, cross-platform where it's smart, one codebase decision made on evidence, not fashion.
Product design & prototyping
Flows, wireframes and high-fidelity prototypes you can hold, tested with real thumbs before a line of code.
Native iOS & Android
Swift and Kotlin builds for products where gesture feel, camera, or performance can't be compromised.
Cross-platform builds
React Native or Flutter when one team should ship both stores, without the app feeling like a website in a coat.
Backend & APIs
Auth, data, notifications and realtime sync, the invisible half of the app, built to stay invisible.
Launch & store ops
Store listings, review-proof releases, TestFlight and staged rollouts, day one handled, not hoped for.
Grow & iterate
Analytics, A/B tests and a release rhythm after launch, because version 1.0 is the first brushstroke, not the last.
Across both crafts
Design & care
UI/UX Design
User research, flows, wireframes and high-fidelity interfaces, tested in the medium before a single line of code.
Maintenance & support
Ongoing care after launch, updates, monitoring, fixes and steady improvements that keep the product fast, secure and sharp.
Need both? One design system, two screens, a single team painting them.
Talk it throughOne process, either craft
04 steps · weekly demos
Discover
Goals, users, constraints. We map what success looks like before anyone opens Figma.
Design
Direction, system, prototype. You click and hold the product before we commit to code.
Build
Designers and engineers in one room, shipping in weekly slices you can actually use.
Ship & sharpen
Launch, measure, iterate. We stay on after release, the canvas is never quite finished.
Keep scrolling
Pick a craft
or both
Tell us which screen you're fighting for. We'll bring the brushes, the build plan, and a first sketch to the first call.
hello@techcanvas.studio
Start a project