Services, what we make

Four crafts,one canvas

From the first wireframe to the upkeep long after launch. Four crafts, one team behind every screen we make.

S-01 · The browser

Web design & development

From a single launch page to a full storefront, we design in the browser and build what we design, no hand-off gap, no template smell. Fast, accessible, and animated with intent.

Next.jsReactTypeScriptHeadless CMSShopifyGSAPThree.jsVercel

Typical engagement

6–10 weeks

Lighthouse floor

90+

Start a web project
W·1

Marketing & campaign sites

Marketing sites and launch pages with the craft to win attention, and the structure to convert it.

W·2

E-commerce

Headless storefronts on Shopify or custom stacks, fast checkout, editorial feel, merchandising the team can run alone.

W·3

Web applications

Dashboards, portals and SaaS products, complex flows made legible, built on a component system that scales.

W·4

Design systems & CMS

Tokens, components and a headless CMS wired together, so the hundredth page ships as sharp as the first.

W·5

Performance & SEO

Core Web Vitals in the green, semantic markup, structured data, beauty that still loads on hotel wifi.

S-02 · The phone

Mobile app design & development

We design for thumbs and build for both stores. Native where it counts, cross-platform where it's smart, one codebase decision made on evidence, not fashion.

SwiftKotlinReact NativeFlutterFirebaseSupabaseApp StorePlay Store

Typical engagement

10–16 weeks

Platforms

iOS + Android

Start an app project
M·1

Product design & prototyping

Flows, wireframes and high-fidelity prototypes you can hold, tested with real thumbs before a line of code.

M·2

Native iOS & Android

Swift and Kotlin builds for products where gesture feel, camera, or performance can't be compromised.

M·3

Cross-platform builds

React Native or Flutter when one team should ship both stores, without the app feeling like a website in a coat.

M·4

Backend & APIs

Auth, data, notifications and realtime sync, the invisible half of the app, built to stay invisible.

M·5

Launch & store ops

Store listings, review-proof releases, TestFlight and staged rollouts, day one handled, not hoped for.

M·6

Grow & iterate

Analytics, A/B tests and a release rhythm after launch, because version 1.0 is the first brushstroke, not the last.

Across both crafts

Design & care

UI·UX

UI/UX Design

User research, flows, wireframes and high-fidelity interfaces, tested in the medium before a single line of code.

CARE

Maintenance & support

Ongoing care after launch, updates, monitoring, fixes and steady improvements that keep the product fast, secure and sharp.

Need both? One design system, two screens, a single team painting them.

Talk it through

One process, either craft

04 steps · weekly demos

01

Discover

Goals, users, constraints. We map what success looks like before anyone opens Figma.

Weeks 1–2
02

Design

Direction, system, prototype. You click and hold the product before we commit to code.

Weeks 2–5
03

Build

Designers and engineers in one room, shipping in weekly slices you can actually use.

Weeks 4–12
04

Ship & sharpen

Launch, measure, iterate. We stay on after release, the canvas is never quite finished.

Ongoing

Keep scrolling

Pick a craft
or both

Tell us which screen you're fighting for. We'll bring the brushes, the build plan, and a first sketch to the first call.

hello@techcanvas.studio